Alanah Pearce actually called this happening in her video. She says if you don’t parry and play it the way the game wants you too, you could just see it as a button masher as it doesn’t punish you the way a souls game does for errors. The Playstation Access video that just went up said that you get brutally punished for errors, at least when trying to do the quick kills. Go too late or too early and you’ll be near death and it’s extremely hard to recover from. Wow ok…then it has to be a difficulty setting influencing such varied takes. Where they try to Nice Camera Because Every Picture Tells A Story Shirt to get through the story quickly, write their two cents, post it on their website and move on to the next game.
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Have you seen some of the leaked gameplay videos from reviewers? They’re on easy and playing like complete fucking trash. I’m not sure how people can be that bad at games. Reminds me of the Cuphead and Doom 2016 debacles. I think it is not so much that their ‘bad’ (aside from the guy that was playing Cuphead, Jezus Christ), but rather that they want to boost through the game as quickly as possible to get the review out as soon as possible. If I were to play this game I’d set the difficulty on the highest and take probably multiple weeks to finish it. I think they just don’t want to spend the necessary hours. Still, it doesn’t make the reviews any better. That is why I usually wait for Nice Camera Because Every Picture Tells A Story Shirt some reviews from people like Skill up on Youtube.
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I was able to mess up an encounter and improvise on the fly which gave me awesome action moments. Survivor+ was tense and required stealth. Unfortunately, if I messed up an encounter, there was nearly no chance for Nice Camera Because Every Picture Tells A Story Shirt improvisation because I’d probably die. But the Rat King’s Stalker was a bitch. Yeah, I played TLOU2 on medium because I wanted it to be as cinematic as possible while my partner watched. Improvising combat after I fucked up was really fun but it was glaringly obvious that it would’ve been next to impossible to do on higher difficulties. Can only imagine how hard that game must get at times on higher difficulties.
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